Particle System
gravity
x
y
z
particles
v
import React, { FC, useContext } from 'react'import { useControls } from 'leva';import {Color,Mesh,MeshBasicMaterial,Vector3,} from 'three';import {Box,OrbitControls,PerspectiveCamera,} from '@react-three/drei';import { Canvas } from '@react-three/fiber';import {ECSContext,Emitter,Entity,Facet,Tuple3,useAnimationFrame,useECS,useQuery,useSystem,} from '@react-ecs/core';import { ThreeView } from '@react-ecs/three';class Velocity extends Facet<Velocity> {velocity?= new Vector3(0, 0, 0);}class Lifetime extends Facet<Lifetime> {timeleft = 0;}const RandomColorSystem: FC = () => {useQuery(e => e.has(ThreeView), {added: ({ current }) => {const view = current.get(ThreeView);if (view) {const mesh = view.ref.current as Mesh;const material = mesh.material as MeshBasicMaterial;material.color?.set(new Color(Math.random(), Math.random(), Math.random()));}},});return null;};const VelocitySystem: FC = props => {const query = useQuery(e => e.hasAll(ThreeView, Velocity));return useSystem((dt: number) => {query.loop([ThreeView, Velocity], (e, [view, motion]) => {const transform = view.ref.current;if (transform) {transform.position.add(motion.velocity.clone().multiplyScalar(dt));}});});};const GravitySystem: FC<{ gravity: Tuple3 }> = props => {const query = useQuery(e => e.hasAll(ThreeView, Velocity));return useSystem((dt: number) => {query.loop([ThreeView, Velocity], (e, [view, motion]) => {const transform = view.ref.current;if (transform) {const scaledGravity = new Vector3(...props.gravity).multiplyScalar(dt);const adjustedVelocity = motion.velocity.clone().add(scaledGravity);motion.velocity = adjustedVelocity;}});});};const LifetimeSystem: FC = props => {const { engine } = useContext(ECSContext);const query = useQuery(e => e.hasAll(Lifetime));return useSystem((dt: number) => {query.loop([Lifetime], (e, [lifetime]) => {lifetime.timeleft -= dt;if (lifetime.timeleft <= 0) {engine.removeEntity(e);}});});};export const ParticleSystem = (props) => {console.dir(props, { depth: null })const ECS = useECS();const { amount } = useControls('gravity', {amount: {value: { x: 0, y: -10, z: 0 }}})const { strength, lifetime, normalMaterial } = useControls('particles', {strength: {value: 10,min: .1,},lifetime: {value: 3,min: 0,max: 10,},normalMaterial: {value: false},})useAnimationFrame((dt) => {ECS.update(dt);});return (<Canvas><OrbitControls {...props.cameraProps} /><PerspectiveCamera makeDefault position={[0, 0, 8]}><ambientLight intensity={.2} /><directionalLight position={[1, 1, 1]} /></PerspectiveCamera><ECS.Provider><LifetimeSystem /><VelocitySystem /><GravitySystem gravity={[amount.x, amount.y, amount.z]} />{ !normalMaterial && <RandomColorSystem /> }<Emitter>{(ref) => {const rnd = (s: number) => Math.random() * s - s * 0.5;const randomVector = (s: number) =>new Vector3(rnd(s), rnd(s), rnd(s));return (<Entity entityRef={ref}><Lifetime timeleft={lifetime} /><Velocity velocity={randomVector(strength)} /><ThreeView><Box>{ normalMaterial ? <meshNormalMaterial /> : <meshLambertMaterial />}</Box></ThreeView></Entity>);}}</Emitter></ECS.Provider></Canvas>);};