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Boids

import { BoidSim } from '@react-ecs/boids';
import {
useAnimationFrame,
useECS
} from '@react-ecs/core';
import {
OrbitControls,
Torus,
useGLTF
} from '@react-three/drei';
import { Canvas } from '@react-three/fiber';
import React, {
FC,
Suspense
} from 'react';
import { Mesh } from 'three';
const LOGO_PATH = '/models/plane1.gltf';
export const BoidExample = (props) => {
const ECS = useECS();
useAnimationFrame(ECS.update)
const { nodes } = useGLTF(LOGO_PATH);
const geometry = (nodes.Regular_Plane as Mesh).geometry;
return (
<Canvas>
<Suspense fallback={<Torus />}>
<ECS.Provider>
<fog attach="fog" args={['black', 25, 250]} />
<ambientLight intensity={.3} />
<directionalLight
color='red'
intensity={3}
/>
<OrbitControls
enablePan
enableRotate
enableZoom
minDistance={80}
maxDistance={200}
maxPolarAngle={1.5}
{...props.cameraProps}
/>
<BoidSim render={() =>
<mesh
castShadow
receiveShadow
geometry={geometry}>
<meshNormalMaterial />
</mesh>
} />
</ECS.Provider>
</Suspense>
</Canvas>
)
}
useGLTF.preload(LOGO_PATH)